>>PLAY IN CHROME<<

Visionary Landscapes is a prototype digital museum experience and a way to experience 2D works of art as 3D landscapes. Enter and explore four paintings and experience the effect of color and value close-up. Embedded through each landscape are a series of beacons that share stories about the artist and their work, interviews with experts, quotes from the artist and more. 

More of a walking simulator than a game, the experience encourages exploration and is designed to work with museum education initiatives and can be customized to render any 2D artwork or object into a navigable, walkable, landscape.

The experience is customizable and could feature a variety of content types:

  • Audio: interviews, voice over, music, background/environmental audio, etc
  • Additional support imagery
  • Text
  • Video

Who is this for?

  • Curators and exhibition design teams interested in adding depth to exhibition content.
  • Museum educators who want to design immersive programs around a compelling interactive experience.
  • Institutions looking for new ways to engage with a younger audience.
  • Art educators interesting in new ways to engage students with content.

For this project I chose four 2D works of art from across a range of eras and departments at the Metropolitan Museum of Art and rendered each of them as a landscape or topographic map. I used Rembrandt’s Self PortraitCow's Skull: Red, White, and Blue by Georgia O'Keeffe, Elegy to the Spanish Republic No. 70 by Robert Motherwell, and A Rose by Thomas Anshutz. 

Platforms

The project can be played through a downloaded application, through a web-browser or published as a VR experience.

Instructions

  • Explore using your keyboard and mouse: W - forward, A - left, S - backward, D - right, Space - jump (best to do while moving), Shift+WASD - run,  Mouse - look
  • After hitting Run Game you may need to mouse click within the game to get keyboard/mouse focus.

For more projects visit www.bradmack.com

Development log

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